![]() There are definitly a few situations, especially in wider towers, where multiple elevators are desirable, just to make sure your service men don't have to march all the way across the breadth of your tower each floor, and ruin their service rating. Conversely, a single elevator shaft might not be enough for all the rooms you have that like elevators. It also means don’t cut cornered and buy more transformers than you need. This means don’t set yourself up by building a ton of floor space, because it will be a while before you can fill it up with things. You'll need to build an interior designer first to unlock the Art track. The best tip I can give is to only build what you can afford. Fortunately, these two goals synergize perfectly. Meanwhile, the same goes for traffic hating rooms, but you still don't want them too far apart from the elevators themselves. The Gold medal wants you to have 30 prestige as well as a fountain. The optimal placement for elevator hating rooms, is JUST outside the elevator effect radius, far enough not to get disgruntled by the noise, but still close enough that the distance isn't an absolute slog for your service men and tenants. There are also rooms that either like or hate proximity to elevators, or like or hate traffic. Splitting your tower into seperate sections, serviced by seperate elevators, splits the strain between them, lowers breakage frequency and prevents your entire tower from having a bad day when the only route up or down breaks. There are still one or two reasons to work with multiple elevators, but all of them are poor.Įlevators are still bottlenecks in this game, in so far that they break down if they suffer a lot of traffic in massive towers, which can ruin both the mood and the ability of your service workers to make their calls. So am I just expecting too much from the elevators, trying to make it too complicated?Īny advice on elevators? or is it just easiest to make a single elevator stack with a utilities stack right next to it? this seems like it must have been related, but I'm not sure how. is that it seemed like my construction crews started getting semi-stuck at weird places for no apparent reason. Most pertinent and not just new person mistakes. This particularly came to mind when on my last (most successful and furthest yet) tower I tried to retrofit a second elevator shaft, with the idea that the offices and such in the lower portion could use one elevator, and the other might route straight to a sky lobby, if not by direct control, by practical flow. I find it kinda weird that the wiring routing is so developed, but the elevator stuff is so simplified. ![]() could also use express elevators, but it seems like theres not much of a point at present. I am kinda missing the option to turn the elevator off of certain floors. How do the elevator mechanics work? it seems like at least up to 40-50 floors, one elevator seems to service everything regardless of anything. or should I say the elevator? thats really the point here. My main issue thats throwing me so far, is Elevators. so this seems like it has some great potential. I just got the game, I was a big fan of Sim Tower.
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